Thursday, March 31, 2011

The Golf


                                                 A golfer in his backswing
Golf is a precision club-and-ball sport, in which competing players (golfers), using many types of clubs, attempt to hit balls into each hole on a golf course while employing the fewest number of strokes. Golf is one of the few ball games that does not require a standardized playing area. Instead, the game is played on golf "courses," each of which features a unique design, although courses typically consist of either nine or 18 holes. Golf is defined, in the rules of golf, as "playing a ball with a club from the teeing ground into the hole by a stroke or successive strokes in accordance with the Rules." Golf competition is generally played for the lowest number of strokes by an individual, known simply as stroke play, or the lowest score on the most individual holes during a complete round by an individual or team, known as match play.
 Origin
The origin of golf is unclear and open to debate. Some historians trace the sport back to the Roman game of paganica, in which participants used a bent stick to hit a stuffed leather ball. One theory asserts that paganica spread throughout Europe as the Romans conquered most of the continent, during the first century B.C., and eventually evolved into the modern game. Others cite chuiwan ("chui" means striking and "wan" means small ball) as the progenitor, a Chinese game played between the eighth and 14th centuries. A Ming Dynasty scroll dating back to 1368 entitled "The Autumn Banquet", shows a member of the Chinese Imperial court swinging what appears to be a golf club at a small ball with the aim of sinking it into a hole. The game is thought to have been introduced into Europe during the Middle Ages. Another early game that resembled modern golf was known as cambuca in England and chambot in France. This game was, in turn, exported to the Low Countries, Germany, and England (where it was called pall-mall, pronounced “pell mell”). Some observers,[who?] however, believe that golf descended from the Persian game, chaugán. In addition, kolven (a game involving a ball and curved bats) was played annually in Loenen, Netherlands, beginning in 1297, to commemorate the capture of the assassin of Floris V, a year earlier.
The modern game originated in Scotland, where the first written record of golf is James II's banning of the game in 1457, as an unwelcome distraction to learning archery.
 Golf course
A golf course consists of a series of holes, each with a teeing area that is set off by two markers showing the bounds of the legal tee area, fairway, rough and other hazards, and the putting green surrounded by the fringe with the pin (flagstick) and cup. Different levels of grass are varied to increase difficulty, or to allow for putting in the case of the green. While many holes are designed with a direct line-of-sight from the tee-off point to the green, some of the holes may bend, either to the left or to the right. This is called a "dogleg", in reference to a dog's knee. The hole is called a "dogleg left" if the hole angles leftwards and vice versa; sometimes, a hole's direction can bend twice and is called a "double dogleg". A typical golf course consists of 18 holes but nine hole courses are common and can be played twice through for 18 holes.
Early Scottish golf courses were primarily laid out on links land, soil covered sand dunes directly inland from beaches. This gave rise to the term golf links, particularly applied to seaside courses and those built on naturally sandy soil inland.
The very first 18 hole golf course in America was located on a sheep farm in Downers Grove, Illinois in 1892. The golf course is still situated there.
1=teeing ground, 2=water hazard, 3=rough, 4=out of bounds, 5=sand bunker, 6=water hazard, 7=fairway, 8=putting green, 9=flagstick, 10=hole
Play of the game
Every round of golf is based on playing a number of holes in a given order. A round typically consists of 18 holes that are played in the order determined by the course layout. On a nine-hole course, a standard round consists of two consecutive nine-hole rounds. Playing a hole on a golf course is initiated by putting a ball into play by striking it with a club on the teeing area (also called the "tee box" or simply "the tee.") When this initial stroke (or "shot") is required to be a long one due to the length of the hole, it is usual (but not required) for a golfer to suspend (or "tee") the ball on a tee prior to striking it. A "tee" in this last sense is a small peg which can be used to elevate the ball slightly above the ground up to a few centimeters high. This elevation is at the discretion of the golfer. Tee pegs are commonly made of wood but may be constructed of any material; the ball may even be "tee'd" on a mound of grass or dirt (at one time a small pile of sand placed by the golfer was routinely used and sand was provided at teeing areas for golfers' use).
When the initial shot on a hole is a long-distance shot intended to move the ball a great distance down the fairway, this shot is commonly called a "drive." Shorter holes generally are initiated with "shorter" clubs. Once the ball comes to rest, the golfer strikes it again as many times as necessary using shots that are variously known as a lay-up, an approach, a "pitch," or a chip, until the ball reaches the green, where he or she then putts the ball into the hole (commonly called "sinking the putt"). The goal of getting the ball into the hole ("holing" the ball) in as few strokes as possible may be impeded by obstacles such as areas of long grass called rough (usually found alongside fairways) which both slows any ball that contacts it and makes it harder to advance a ball that has stopped on it, bunkers ("sand traps"), and water hazards. In most forms of gameplay, each player plays his or her ball until it is holed.
Players can walk or drive in motorized carts over the course. Play can be done either singly or in groups and sometimes accompanied by caddies, who carry and manage the players' equipment and who are allowed by the rules to give advice on the play of the course. A caddies' advice can only be given to the player or players for whom the caddy is working, and not to competing players.
Rules and regulations
The rules of golf are internationally standardised and are jointly governed by The R&A, spun off in 2004 from The Royal and Ancient Golf Club of St Andrews (founded 1754), and the United States Golf Association (USGA).
The underlying principle of the rules is fairness. As stated on the back cover of the official rule book: Play the ball as it lies, play the course as you find it, and if you cannot do either, do what is fair.
There are strict regulations regarding the amateur status of golfers. Essentially, anybody who has ever received payment or compensation for giving instruction, or played golf for money, is not considered an amateur and may not participate in competitions limited solely to amateurs. However, amateur golfers may receive expenses which comply with strict guidelines and they may accept non-cash prizes within the limits established by the Rules of Amateur Status.
In addition to the officially printed rules, golfers also abide by a set of guidelines called golf etiquette. Etiquette guidelines cover matters such as safety, fairness, pace of play, and a player's obligation to contribute to the care of the course. Though there are no penalties for breach of etiquette rules, players generally follow the rules of golf etiquette in an effort to improve everyone's playing experience.
Penalties
Penalties are incurred in certain situations. They are counted towards a player's score as if there were extra swing(s) at the ball. Strokes are added for rule infractions or for hitting one's ball into an unplayable situation. A lost ball or a ball hit out of bounds result in a penalty of one stroke and distance. (Rule 27-1) A one stroke penalty is assessed if a player's equipment causes the ball to move or the removal of a loose impediment causes the ball to move. (Rule 18-2) If a golfer makes a stroke at the wrong ball (Rule 19-2) or hits a fellow golfer's ball with a putt (Rule 19-5), the player incurs a two stroke penalty. Most rule infractions lead to stroke penalties but also can lead to disqualification. Disqualification could be from cheating, signing for a lower score, or from rule infractions that lead to improper play.
                                              Golf course on the western coast of India.
Equipment
Golf clubs are used to hit a golf ball, Each club is composed of a shaft with a lance (grip) on the top end and a club head on the bottom. "Long" clubs, which have a lower amount of degreed loft, are those meant to propel the ball a comparatively longer distance and "short" clubs, a higher degree, a comparatively short distance. Typically, the actual physical length of each club is longer or shorter, depending on the distance the club is intended to propel the ball. The "driver" is the largest-headed and "longest" club. Woods are slightly shorter but still comparatively large-headed clubs, used for long-distance fairway shots. Woods are now typically made of metal; the traditional name "woods" remains in general use but is gradually being replaced by the term "fairway metal." Next shorter in length are the irons, the most numerous and versatile class used for a wide variety of shots. Hybrid (golf) clubs which embody characteristics of both woods and irons in varying degrees, are increasingly being used in preference to long irons in many places because they are easier for the average golfer to use. Last but not least, putters are used to roll the ball across the green into the cup.
A maximum of 14 clubs is allowed in a player's bag at one time during a stipulated round. The choice of clubs is at the golfer's discretion, although every club must be constructed in accordance with parameters outlined in the rules. (Clubs which meet these parameters are usually called "conforming.") Violation of these rules can result in disqualification.
The exact shot hit at any given time on a golf course, and which club is used to accomplish the shot, are always completely at the discretion of the golfer; in other words, there is no restriction whatsoever on which club a golfer may or may not use at any time for any shot.
Golf balls are spherical, usually white (although other colours are allowed), and minutely pock-marked by "dimples" that decrease aerodynamic drag by decreasing air turbulence around the ball in motion, thereby allowing the ball to fly farther.
A tee is allowed only for the first stroke on each hole, unless the player must hit a provisional or replay his or her first shot from the tee.
Many golfers wear golf shoes with metal or plastic spikes designed to increase traction, thus allowing for longer and more accurate shots. A golf bag is used to transport golf clubs. Golf bags have several pockets designed for carrying equipment and supplies such as tees, balls, and gloves. Golf bags can be carried, pulled on a two-wheel pull cart or harnessed to a motorized golf cart during play. Golf bags have both a hand strap and shoulder strap for carrying, and sometimes have retractable legs that allow the bag to stand upright when at rest.
Stroke mechanics
Understanding the golf stroke is easier if one first understands the golfer's role. The golfer doesn't "hit the ball". The golfer's role is to swing the club. The clubs hit the ball, not the golfer.
Golfers start with the non-dominant side of the body facing the target. At address the body and club are positioned parallel to the target line. The feet are commonly shoulder width apart for middle irons and putters, narrower for short irons and wider for long irons and woods. The ball is positioned in the center of the players stance for short irons and putters, more to the front for middle irons and even more for long irons and woods. The golfer chooses a grip. The golfer chooses a golf club and stroke appropriate to the distance:
The drive is used on the tee box to tee off long distances.
The approach is used in long to mid distance shots
The chip is used for relatively short distance shots around the green. The goal of the chip is to land the ball safely on the green allowing it to roll out towards the hole.
The putt is used in short distance shots on or near the green. The goal of the putt is to get the ball in the hole or as close to the hole as possible.
Scoring and handicapping
Par
A hole is classified by its par; the number of strokes a skilled golfer should require to complete play of the hole. For example, a skilled golfer expects to reach the green on a par-four hole in two strokes (This would be considered a Green in Regulation or GIR): one from the tee (the "drive") and another, second, stroke to the green (the "approach"); and then roll the ball into the hole in two putts for par. A golf hole is either a par-three, -four or -five, rarely -six.
The key factor for classifying the par of a hole is the distance from the tee to the green. A typical par-three hole is less than 250 yards (225 metres) in length, with a par-four hole ranging between 251 and 475 yards (225–434 metres), and a par-five hole being longer than 475 yards (435 metres). Although uncommon, par-six can stretch well over 650 yards (595 metres).
The gradient of the course (uphill or downhill) can also affect the par rating. If the tee-to-green distance on a hole is predominantly downhill, it will play shorter than its physical length and may be given a lower par rating; the opposite is true for uphill holes. Par ratings are also affected by factors such as the placement of hazards or the shape of the green, which can sometimes affect the play of a hole by requiring an extra stroke to avoid playing into hazards.
Eighteen hole courses may have four par-three, ten par-four, and four par-five holes, though other combinations exist and are not less worthy than courses of par 72. Many major championships are contested on courses playing to a par of 70, 71, or 72. Additionally, in some countries, courses are classified according to their play difficulty, which may be used to calculate a golfer's playing handicap for a given course (cf. golf handicap).
Basic forms of golf
Match play
In match play, two players (or two teams) play each hole as a separate contest against each other. The party with the lower score wins that hole, or if the scores of both players or teams are equal the hole is "halved" (tied). The game is won by the party that wins more holes than the other. In the case that one team or player has taken a lead that cannot be overcome in the number of holes remaining to be played, the match is deemed to be won by the party in the lead, and the remainder of the holes are not played. For example, if one party already has a lead of six holes, and only five holes remain to be played on the course, the match is over. At any given point, if the lead is equal to the number of holes remaining, the match is said to be "dormie", and is continued until the leader increases the lead by one hole or ties any of the remaining holes, thereby winning the match, or until the match ends in a tie with the lead player's opponent winning all remaining holes. When the game is tied after the predetermined number of holes have been played, it may be continued until one side takes a one-hole lead.
Stroke play
In stroke play, the score achieved for each and every hole of the round or tournament is added to produce the total score, and the player with the lowest score wins. (Stroke play is the game most commonly played by professional golfers.) If there is a tie after the regulation number of holes in a professional tournament, a playoff takes place between all tied players. Playoffs are either sudden death or employ a pre-determined number of holes, anywhere from three to a full eighteen. In sudden death, a player who scores lower on a hole than all of his opponents wins the match. If at least two players remain tied after such a playoff using a pre-determined number of holes, then play continues in sudden death format, where the first player to win a hole wins the tournament.
Other forms of golf
Skins
In a skins game, golfers compete on each hole, as a separate contest. Played for prize money on the professional level or as a means of a wager for amateurs, a skin, or the prize money assigned to each hole, carries over to subsequent holes if the hole is tied (or halved). If you come to the end of the round and there are still skins left over, play continues until the final skin has been decided.
Stableford
Under the Stableford system the player gains points for the score achieved on each hole of the round or tournament (1 point for a bogey, 2 points for a par, 3 points for a birdie, 4 points for an eagle). The points achieved for each hole of the round or tournament are added together to produce the total points score. The player with the highest score wins.
Team play
A foursome (defined in Rule 29) is played between two teams of two players each, in which each team has only one ball and players alternate playing it. For example, if players A and B form a team, A tees off on the first hole, B will play the second shot, A the third, and so on until the hole is finished. On the second hole, B will tee off (regardless who played the last putt on the first hole), then A plays the second shot, and so on. Foursomes can be played as match play or stroke play.
A four-ball (Rules 30 and 31) is also played between two teams of two players each, but every player plays his/her own ball and for each team, the lower score on each hole is counted. Four-balls can be played as match play or stroke play.
There are also popular unofficial variations on team play:
In scramble (also known as ambrose or best shot), each player in a team tees off on each hole, and the players decide which shot was best. Every player then plays his/her second shot from within a clublength of where the best shot has come to rest, and the procedure is repeated until the hole is finished. In a champagne scramble, each player in a team tees off on each hole. The best drive is used and all players play their own ball from this spot. In best ball, each player plays the hole as normal, but the lowest score of all the players on the team counts as the team's score.
In a greensome, also called modified alternate shot, both players tee off, and then pick the best shot as in a scramble. The player who did not shoot the best first shot plays the second shot. The play then alternates as in a foursome.
A variant of greensome is sometimes played where the opposing team chooses which of their opponent's tee shots the opponents should use. The player who did not shoot the chosen first shot plays the second shot. Play then continues as a greensome.
There is also a form of starting called shotgun, which is mainly used for tournament play. A shotgun start consists of groups starting on different holes, allowing for all players to start and end their round at the same time.
Handicap systems
A handicap is a numerical measure of an amateur golfer's ability to play golf over the course of 18 holes. Handicaps can be applied either for stroke play competition or match play competition. In either competition, a handicap generally represents the number of strokes above par that a player will achieve on an above average day (i.e., when playing well).
In stroke play competition, the competitor's handicap is subtracted from their total "gross" score at the end of the round, to calculate a "net" score against which standings are calculated. In match play competition, handicap strokes are assigned on a hole-by-hole basis, according to the handicap rating of each hole (which is provided by the course). The hardest holes on the course receive the most handicap strokes, with the easiest holes receiving the least handicap strokes.
Calculating a handicap is often complicated, but essentially it is representative of the average over par of a number of a player's previous above average rounds, adjusted for course difficulty. Legislation regarding the calculation of handicaps differs among countries. For example, handicap rules may include the difficulty of the course the golfer is playing on by taking into consideration factors such as the number of bunkers, the length of the course, the difficulty and slopes of the greens, the width of the fairways, and so on.
Handicap systems are not used in professional golf. Professional golfers often score several strokes below par for a round and thus have a calculated handicap of 0 or less, meaning that their handicap results in the addition of strokes to their round score. Someone with a handicap of zero or less is often referred to as a scratch golfer.
Popularity
In 2005, Golf Digest calculated that the countries with most golf courses per capita, starting with the best endowed were: Scotland, New Zealand, Australia, Republic of Ireland, Northern Ireland, Canada, Wales, United States, Sweden, and England (countries with fewer than 500,000 people were excluded). Apart from Sweden, all of these countries have English as the majority language, but the number of courses in new territories is increasing rapidly.
The most notable example of this phenomenon is China. The first golf course in the People's Republic of China opened in 1984, but by the end of 2009 there were roughly 600 in the country. Jack Nicklaus, who in late 2009 had either designed or had plans to design 35 courses in China, claimed in October of that year that China had plans to build 1,400 public courses in the next five years (currently, only a small number of China's courses are public), although a Chinese golf industry insider called Nicklaus' claim "bullshit". For the last several years, development of new golf courses has been officially banned, but the number of courses has nonetheless tripled since 2004; the "ban" has been easily evaded with the government's tacit approval simply by not mentioning golf in any development plans.
In the United States, the number of people who play golf 25 times or more per year decreased from 6.9 million in 2000 to 4.6 million in 2005, according to the National Golf Foundation. The NGF reported that the number who played golf at all decreased from 30 to 26 million over the same period.
Professional golf
The majority of professional golfers work as club or teaching professionals (pros), and only compete in local competitions. A small elite of professional golfers are "tournament pros" who compete full time on international "tours". Many club and teaching professionals working in the golf industry start as caddies or a general interest in the game, finding employment at golf courses and eventually moving on to certifications in their chosen profession. These programs include independent institutions and universities, and those that eventually lead to a Class A golf professional certification.
Instruction
Golf instruction involves the teaching and learning of the game of golf. Proficiency in teaching golf instruction requires not only technical and physical ability, but also knowledge of the rules and etiquette of the game. In some countries, golf instruction is best performed by teachers certified by the Professional Golfers Association. Some top instructors who work with professional golfers have become quite well-known in their own right. Instructors use a combination of physical conditioning, mental visualization, classroom sessions, club fitting, driving range instruction, on-course play under real conditions, and review of videotaped swings in slow motion to teach golf.
Golf tours
There are at least twenty professional golf tours, each run by a PGA or an independent tour organization, which is responsible for arranging events, finding sponsors, and regulating the tour. Typically a tour has "members" who are entitled to compete in most of its events, and also invites non-members to compete in some of them. Gaining membership of an elite tour is highly competitive, and most professional golfers never achieve it.
The most widely known tour is the PGA Tour, which tends to attract the strongest fields, outside the four Majors and the four World Golf Championships events. This is due mostly to the fact that most PGA Tour events have a first prize of at least US $800,000. The PGA European Tour, which attracts a substantial number of top golfers from outside North America, ranks second to the PGA Tour in worldwide prestige. Some top professionals from outside North America play enough tournaments to maintain membership on both the PGA Tour and European Tour.
The other leading men's tours include the Japan Golf Tour, the Asian Tour (Asia outside Japan), the PGA Tour of Australasia, and the Sunshine Tour (for Southern Africa, primarily South Africa). The Japan, Australasian, Sunshine, PGA, and European Tours are the charter members of the trade body of the world's main tours, the International Federation of PGA Tours, founded in 1996. The Asian Tour became a full member in 1999. The Canadian Tour became an associate member of the Federation in 2000, and the Tour de las Américas (Latin America) became an associate member of the Federation in 2007. The Federation underwent a major expansion in 2009 which saw 11 new tours become full members—the Canadian Tour, Tour de las Américas, China Golf Association, the Korea Professional Golfers' Association, Professional Golf Tour of India, and the operators of all six major women's tours worldwide. The OneAsia Tour, founded in 2009, is not a member of the Federation, but was founded as a joint venture of the Australasia, China, Japan, and Korean tours. The charter members of the Federation, as well as the Asian, Canadian and OneAsia Tours, offer points in the Official World Golf Rankings to players who place sufficiently high in their events.
Golf is unique in having lucrative competition for older players. There are several senior tours for men 50 and older, the best known of which is the U.S.-based Champions Tour.
There are six principal tours for women, each based in a different country or continent. The most prestigious of these is the United States based LPGA Tour. All of the principal tours offer points in the Women's World Golf Rankings for high finishers in their events.
All of the leading professional tours for under-50 players have an official developmental tour, in which the leading players at the end of the season will earn a tour card on the main tour for the following season. Examples include the Nationwide Tour, which feeds to the PGA Tour, and the Challenge Tour, which is the developmental tour of the European Tour. The Nationwide and Challenge Tours also offer Official World Golf Rankings points.
             World number one Lee Westwood, pictured making a bunker shot at the 2008 Open
Men's major championships
The major championships are the four most prestigious men's tournaments of the year. In chronological order they are: The Masters, the U.S. Open, The Open Championship (referred to in North America as the British Open) and the PGA Championship.
The fields for these events include the top several dozen golfers from all over the world. The Masters has been played at Augusta National Golf Club in Augusta, Georgia since its inception in 1934. It is the only major championship that is played at the same course each year. The U.S. Open and PGA Championship are played at courses around the United States, while The Open Championship is played at courses in the UK.
Prior to the advent of the PGA Championship and The Masters, the four Majors were the U.S. Open, the U.S. Amateur, the Open Championship, and the British Amateur.
Women's major championships
Women's golf does not have a globally agreed set of majors. The list of majors recognised by the dominant women's tour, the LPGA Tour in the U.S., has changed several times over the years, with the last change in 2001. Like the PGA Tour, the (U.S.) LPGA has four majors: the Kraft Nabisco Championship, the LPGA Championship, the U.S. Women's Open and the Women's British Open. Only the last of these
Senior major championships
Senior (50-and-over) men's golf does not have a globally agreed upon set of majors. The list of senior majors on the U.S.-based Champions Tour has changed over the years, but always by expansion. The Champions Tour now recognises five majors: the Senior PGA Championship, the United States Senior Open, the Senior British Open Championship, The Tradition and the Senior Players Championship.
Of the five events, the Senior PGA is by far the oldest, having been founded in 1937. The other events all date from the 1980s, when senior golf became a commercial success as the first golf stars of the television era, such as Arnold Palmer and Gary Player, reached the relevant age. The Senior British Open was not recognised as a major by the Champions Tour until 2003. The European Seniors Tour recognises only the Senior PGA and the two Senior Opens as majors. However, the Champions Tour is arguably more dominant in global senior golf than the U.S. LPGA is in global women's golf

The Gymnastics


Gymnastics is an activity involving performance of exercises requiring physical strength, flexibility, agility, coordination, balance, and grace. Internationally, all of the gymnastic sports are governed by the Fédération Internationale de Gymnastique (FIG) with each country having its own national governing body affiliated to FIG. Competitive Artistic gymnastics is the best known of the gymnastic sports. It typically involves the women's events of uneven parallel bars, balance beam, floor exercise, and vault. Men's events include floor exercise, pommel horse, still rings, vault, parallel bars, and high bar. Gymnastics evolved from exercises used by the ancient Greeks, that included skills for mounting and dismounting a horse, and from circus performance skills.
Other gymnastic sports include rhythmic gymnastics, the various trampolining sports, and aerobic and acrobatic gymnastics.
Participants can include children as young as two years old and sometimes younger doing kindergym and children's gymnastics, recreational gymnasts of all ages, competitive gymnasts at varying levels of skill, as well as world class athletes. 
           1908 Summer Olympics in London: Display of the British women's gymnastics team
History
Exercises of the ancient Greeks at first consisted of athletic feats performed by each individual according to his own notion, and were encouraged among the youth as combining amusement with exercise. These exercises were at length reduced to a system which formed a prominent feature in the state regulations for education. In fact, the period for gymnastics was equal to the time spent on art and music combined. All Greek cities had a gymnasium, a courtyard for jumping, running, and wrestling.
As the Roman Empire ascended, Greek gymnastics gave way to military training. The Romans, for example, introduced the wooden horse. In 393 AD the Emperor Theodosius abolished the Olympic Games, which by then had become corrupt and gymnastics, along with other sports, declined. For centuries, gymnastics was all but forgotten.
In the fifteenth century, Girolamo Mercuriale from Forlì (Italy) wrote De Arte Gymnastica, that brought together his study of the attitudes of the ancients toward diet, exercise and hygiene, and the use of natural methods for the cure of disease. De Arte Gymnastica also explained the principles of physical therapy and is considered the first book on sports medicine.
In the late eighteenth and early nineteenth century Germany, two pioneer physical educators – Johann Friedrich GutsMuths (1759–1839) and Friedrich Ludwig Jahn (1778–1852) – created exercises for boys and young men on apparatus they had designed and that ultimately led to what is considered modern gymnastics. In particular, Jahn crafted early models of the horizontal bar, the parallel bars (from a horizontal ladder with the rungs removed), and the vaulting horse.
The Federation of International Gymnastics (FIG) was founded in Liege in 1881. By the end of the nineteenth century, men's gymnastics competition was popular enough to be included in the first "modern" Olympic Games in 1896. From then on until the early 1950s, both national and international competitions involved a changing variety of exercises gathered under the rubric gymnastics that would seem strange to today's audiences: synchronized team floor calisthenics, rope climbing, high jumping, running, horizontal ladder, etc. During the 1920s, women organized and participated in gymnastics events, and the first women's Olympic competition – primitive, for it involved only synchronized calisthenics – was held at the 1928 Games in Amsterdam.
By 1954, Olympic Games apparatus and events for both men and women had been standardized in modern format, and uniform grading structures (including a point system from 1 to 15) had been agreed upon. At this time, Soviet gymnasts astounded the world with highly disciplined and difficult performances, setting a precedent that continues. The new medium of television helped publicize and initiate a modern age of gymnastics. Both men's and women's gymnastics now attract considerable international interest, and excellent gymnasts can be found on every continent. Nadia Comăneci received the first perfect score, at the 1976 Summer Olympics held in Montreal, Canada. She was coached in Romania by the Romanian coach, (Hungarian ethnicity), Béla Károlyi. Comaneci scored four of her perfect tens on the uneven bars, two on the balance beam and one in the floor exercise. Even with Nadia's perfect scores, the Romanians lost the gold medal to the Soviet Union. Nevertheless, Comaneci became an Olympic icon.
In 2006, a new points system for Artistic gymnastics was put into play. With an A Score (or D score) being the difficulty score, which as of 2009 is based on the top 8 high scoring elements in a routine (excluding Vault). The B Score (or E Score), is the score for execution, and is given for how well the skills are performed.
Forms
Artistic gymnastics
Artistic gymnastics is usually divided into Men's and Women's Gymnastics. Typically men compete six events: Floor Exercise, Pommel Horse, Still Rings, Vault, Parallel Bars, and High Bar, while women compete four: Vault, Uneven Bars, Balance Beam, and Floor Exercise. In some countries, women at one time competed on the rings, high bar, and parallel bars (for example, in the 1950s in the USSR). Though routines performed on each event may be short, they are physically exhausting and push the gymnast's strength, flexibility, endurance and awareness to the limit.
Artistic gymnasts participate in competitions which use a standardized level system ranging from Level 1 to Level 10. Levels 1 through 6 compete using compulsory routines. In Levels 7 though 10, athletes may use their own routines created from a set of skills which must be included. Elite competition, open to skilled younger athletes in lower levels, is typically reserved for athletes who have aged out of the junior program; for example, in the United States, Junior Olympic competition ends when the athlete reaches age 18. Elite gymnasts compete for team slots, which allows them access to international competition. It is accepted practice at the compulsory and optional level to use standardized routines in the training of young gymnasts.
In 2006, FIG introduced a new points system for Artistic gymnastics in which scores are no longer limited to 10 points. The system is used in the US for elite level competition.
                                                           Piked Tsukahara vault.
Events for women
In the vaulting events gymnastics: sprint down a 25 metre (about 82 feet) runway, jump onto a beatboard or springboard (run/ take-off segment), land momentarily generally inverted on the hands on the vaulting horse or vaulting table (pre flight segment), then spring off of this platform to a two footed landing (post flight segment). Every gymnast starts at a different stop on the vault runway depending on their height and strength. The post flight segment may include one or more multiple saltos or somersaults, and/or twisting movements. Round-off entry vaults are the most common vaults. In vaults with roundoff entries, gymnasts "round-off" so hands are on the runway while the feet land on the springboard (beatboard). From the roundoff position the gymnast travels backwards as in a backhandspring so that the hands land on the vaulting platform (horse). She then blocks off the vaulting platform into various twisting and somersaulting combinations. The post flight segment brings the gymnast to her feet.
In 2001, the traditional vaulting horse was replaced with a new apparatus, sometimes known as a tongue or table. The new apparatus is more stable, wider, and longer than the older vaulting horse—approximately 1m in length and 1m in width—gives gymnasts a larger blocking surface, and is therefore safer than the old vaulting horse. With the addition of this new, safer vaulting table, gymnasts are attempting more difficult and dangerous vaults.
                                            Gymnast doing a stag ring leap on floor exercise.
Uneven Bars
On the uneven bars (also known as asymmetric bars, UK), the gymnast performs a routine on two horizontal bars set at different heights. These bars are made of fiberglass covered in wood laminate, to prevent them from breaking. In the past, bars were made of wood, but the bars were prone to breaking, providing an incentive to switch to newer technologies. The width of the bars may be adjusted. Gymnasts perform swinging, circling, transitional, and release moves, that may pass over, under, and between the two bars. Movements may pass through the handstand. Gymnasts often mount the Uneven Bars using a springboard.
Balance Beam
The gymnast performs a choreographed routine up to 90 seconds in length consisting of leaps, acrobatic skills, somersaults, turns and dance elements on a padded, and sprung beam. The beam is 125 centimetres (4.10 ft) from the ground, 500 centimetres (16 ft) long, and 4 inches wide. The event requires, in particular, balance, flexibility and strength.
Floor
In the past the Floor Exercise event was executed on wrestling mats. Today, the floor event occurs on a carpeted 12m × 12m square, usually consisting of hard foam over a layer of plywood, which is supported by springs or foam blocks generally called a "spring" floor. This provides a firm surface that provides extra bounce or spring when compressed, allowing gymnasts to achieve extra height and a softer landing than would be possible on a standard floor. Gymnasts perform a choreographed routine up to 90 seconds in the Floor Exercise event They must choose an accompanying music piece. In some gymnastic associations such as United States Association of Gymnastic Clubs (USAIGC), gymnasts are allowed to have vocals in their music  but USA Gymnastics competitions a large deduction is taken from the score for having vocals in the music. The routine should consist of tumbling lines, series of jumps, dance elements, acrobatic skills, and turns, or piviots, on one foot. A gymnast can perform up to four tumbling lines that include at least one flight element without hand support. Each level of gymnastics requires the athlete to perform a different number of tumbling passes, in level 7 you are required to do 2–3 and in levels 8–10 at least 3–4 tumbling passes are required.
                                                   Double Mini-trampoline competitor
Scoring: A gymnast's score comes from deductions taken from their start value. The start value of a routine is calculated based on the difficulty of the elements the gymnast attempts and whether or not the gymnast meets composition requirements. The composition requirements are different for each apparatus. This score is called the D score. Deductions in execution and artistry are taken from 10.0. This score is called the E score. The final score is calculated by taking deductions from the E score, and adding the result to the D score. And since 2007, the scoring system has changed by adding bonus plus the execution and then adding those two together to get the final score.
                                                 A boy on the pommel horse
Events for men
Floor Exercise
Male gymnasts also perform on a 12m. by 12m. spring floor. A series of tumbling passes are performed to demonstrate flexibility, strength, and balance. The gymnast must also show strength skills, including circles, scales, and press handstands. Men's floor routines usually have four passes that will total between 60–70 seconds and are performed without music, unlike the women's event. Rules require that male gymnasts touch each corner of the floor at least once during their routine.
Pommel Horse
A typical pommel horse exercise involves both single leg and double leg work. Single leg skills are generally found in the form of scissors, an element often done on the pommels. Double leg work however, is the main staple of this event. The gymnast swings both legs in a circular motion (clockwise or counterclockwise depending on preference) and performs such skills on all parts of the apparatus. To make the exercise more challenging, gymnasts will often include variations on a typical circling skill by turning (moores and spindles) or by straddling their legs (Flares). Routines end when the gymnast performs a dismount, either by swinging his body over the horse, or landing after a handstand.
Still Rings
The rings are suspended on wire cable from a point 5.75 metres from the floor, and adjusted in height so the gymnast has room to hang freely and swing. He must perform a routine demonstrating balance, strength, power, and dynamic motion while preventing the rings themselves from swinging. At least one static strength move is required, but some gymnasts may include two or three. A routine should have a dismount equal in difficulty to the difficulty of the routine as a whole.
Vault
Gymnasts sprint down a runway, which is a maximum of 25 metres in length, before hurdling onto a spring board. The body position is maintained while "punching" (blocking using only a shoulder movement) the vaulting platform. The gymnast then rotates to a standing position. In advanced gymnastics, multiple twists and somersaults may be added before landing. Successful vaults depend on the speed of the run, the length of the hurdle, the power the gymnast generates from the legs and shoulder girdle, the kinesthetic awareness in the air, and the speed of rotation in the case of more difficult and complex vaults.
Parallel Bars
Men perform on two bars slightly further than a shoulder's width apart and usually 1.75m high while executing a series of swings, balances, and releases that require great strength and coordination.
High Bar
A 2.4 cm thick steel bar raised 2.5m above the landing area is all the gymnast has to hold onto as he performs giants (revolutions around the bar), release skills, twists, and changes of direction. By using all of the momentum from giants and then releasing at the proper point, enough height can be achieved for spectacular dismounts, such as a triple-back salto. Leather grips are usually used to help maintain a grip on the bar.
As with the women, male gymnasts are also judged on all of their events, for their execution, degree of difficulty, and overall presentation skills.
Rhythmic gymnastics
Only women compete in rhythmic gymnastics although there is a new version of this discipline for men being pioneered in Japan, see Men's rhythmic gymnastics. The sport involves the performance of five separate routines with the use of five apparatus—ball, ribbon, hoop, clubs, rope—on a floor area, with a much greater emphasis on the aesthetic rather than the acrobatic. There are also group routines consisting of 5 gymnasts and 5 apparatuses of their choice. Rhythmic routines are scored out of a possible 20 points; the score for artistry (choreography and music) is averaged with the score for difficulty of the moves and then added to the score for execution.
Trampolining and Tumbling
Trampolining and tumbling consists of four events, individual, synchronized, double mini and power tumbling. Since 2000, individual trampoline has been included in the Olympic Games. Individual routines in trampolining involve a build-up phase during which the gymnast jumps repeatedly to achieve height, followed by a sequence of ten leaps without pauses during which the gymnast performs a sequence of aerial skills. Routines are marked out of a maximum score of 10 points. Additional points (with no maximum at the highest levels of competition) can be earned depending on the difficulty of the moves. In high level competitions, there are two preliminary routines, one which has only two moves scored for difficulty and one where the athlete is free to perform any routine. This is followed by a final routine which is optional. Some competitions restart the score from zero for the finals, other add the final score to the preliminary results. Synchronized trampoline is similar except that both competitors must perform the routine together and marks are awarded for synchronicity as well as the form and difficulty of the moves. Double mini trampoline involves a smaller trampoline with a run-up, two moves are performed for preliminaries and two more for finals. Moves cannot be repeated and the scores are marked in a similar manner to individual trampoline. In power tumbling, athletes perform an explosive series of flips and twists down a sprung tumbling track. Scoring is similar to trampolining.
Acrobatic Gymnastics
Acrobatic gymnastics (formerly Sports Acrobatics), often referred to as acro if involed with the sport, acrobatic sports or simply sports acro, is a group gymnastic discipline for both men and women. Acrobats in groups of two, three and four perform routines with the heads, hands and feet of their partners. They may, subject to regulations (e.g. no lyrics), pick their own music.
Throughout the world, there at three FIG levels: Age group (Age 11-16), Junior(12-19) and Senior (15+), which are used in the World Championships and many other events around the world, including European Championships and World Games. All levels require a balance and dynamic routine, Junior and Seniors are also required to perform a final (combined) routine.
In the UK there are two preparatory levels (Prep A and Prep B) developing core skills, then gymnasts can move onto the NDP's (National Development Plan) consisting of levels 1 through to 4 (3 and 4 requiring two routines).
In the US, beginning recreational acro gymnastics includes levels of 1, 2, and 3 (which require one routine containing both dynamic and balance skills). Compulsory levels 4, 5, 6, and 7 (which also only require one routine). At levels of 8, 9, two routines are required – one for balance and one for dynamic. For optional levels 10, and elite, three routines are required – one for balance, one for dynamic, and one combined routine.
Currently Acrobatic gymnastics is marked out of 30.00 (can be higher at Senior FIG level based on difficulty):
10.00 for routine difficulty, (valued from the tables of difficulties)
10.00 For technical performance, (how well the skills are executed)
10.00 For Artistry, (the overall performance of the routine, namely choreography)
TeamGym
Team Gym or Gymnastics for All has it origins in earliest times.These days, although teams can compete the sport itself was developed to enhance fitness and health in the participants and is accessible to anyone of any age. In 1984 Gymnastics for All was officially recognized first as a Sport Program by the FIG (International Gymnastic Federation), and subsequently by national gymnastic federations world wide with participants that now number 30 million.
Floor Programme
All members of the Team take part in the floor program, composed of a mixture of dance, flexibility and skill. The routine has to be skillfully choreographed and the judges look out for changes in shape. There needs to be at least two spins, two balances and two section elements. These section elememts are bodywaves for women's teams, power elements for men's teams and lifts for mixed teams. Floor routines are performed to music.
Trampette
Here a trampette is used. There are two components of this; Vault and the Trampette on its own. There has to be three runs in total. At least one of these runs has to be a vault run. Another run has to include all the gymnasts doing the same move. This is generally the first run. This is also performed to music.
Tumbling
Again, here there are three runs (rounds) involved. One of which has to include all six gymnasts doing a forwards series. Another run also has to include the gymnasts completing the same move. Each series must have at least three different acrobatic elements.
Display gymnastics
General gymnastics enables people of all ages and abilities to participate in performance groups of 6 to more than 150 athletes. They perform synchronized, choreographed routines. Troupes may be all one gender or mixed. There are no age divisions in general gymnastics. The largest general gymnastics exhibition is the quadrennial World Gymnaestrada which was first held in 1939.
Aerobic gymnastics
Aerobic gymnastics (formally Sport Aerobics) involves the performance of routines by individuals, pairs, trios or groups up to 6 people, emphasizing strength, flexibility, and aerobic fitness rather than acrobatic or balance skills. Routines are performed for all individuals on a 7x7m floor and also for 12–14 and 15–17 trios and mixed pairs. From 2009, all senior trios and mixed pairs were required to be on the larger floor (10x10m), all groups also perform on this floor. Routines generally last 60–90 seconds depending on age of participant and routine category.
Former apparatus & events
Rope (Rhythmic Gymnastics)
Starting in 2011, the rhythmic apparatus rope will be removed from all FIG events and clubs will be returned to the competition. FIG has a policy of only using four of the five pieces of apparatus and changes them for different Olympic cycles. This will affect World Cups, World Championships, and Olympics.
Rope Climb
Generally, competitors climbed either a 6m (6.1m = 20 ft in USA) or an 8m (7.6m = 25 ft in USA), 38mm (1.5") diameter natural fiber rope for speed, starting from a seated position on the floor and using only the hands and arms. Kicking the legs in a kind of "stride" was normally permitted. Many gymnasts can do this in the straddle or pike position, which eliminates the help generated from the legs.
Flying Rings
Flying Rings was an event similar to Still Rings, but with the performer executing a series of stunts while swinging. It was a gymnastic event sanctioned by both the NCAA and the AAU until the early 1960s.
Risk of Injuries
Gymnastics is considered to be a dangerous sport, due in part to the height of the apparatus, the speed of the exercises and the impact on competitors' joints, bones and muscles. In several cases, competitors have suffered serious, lasting injuries and paralysis after severe gymnastics-related accidents. For instance, in 1998, at the Goodwill Games, world-class Chinese artistic gymnast Sang Lan was paralyzed after falling on vault.
Artistic gymnastics injuries have been the subject of several international medical studies, and results have indicated that more than half of all elite-level participants may eventually develop chronic injuries. In the United States, injury rates range from a high 56% for high school gymnasts to 23% for club gymnasts. However, the rates of injury for participants in recreational or lower-level gymnastics are lower than that of high-level competitors. Conditioning, secure training environments with appropriate landing surfaces, and knowledgeable coaching can also lessen the frequency or occurrence of injuries.